best class for annette maddening

Everyone who wasn't doing well, who could fly was made into a flier for this section, just to keep them alive. Which is the better class for Annette: Dark Knight or Wyvern Lord. I narrowed this down to 7 core archetypes that I wanted to use (and prioritize training): 1 Physical Tank, 1 Evade tank, 1 Magic tank, 1 Dancer, 1 Dedicated Healer, 1 dedicated Bow user, 1 Mage. Her hit rates won't be perfect, but this can be shored up by the Accuracy Ring, certain batallions, and Lancebreaker (and, of course, Axe Prowess). greene county, georgia; the buffalo store transit rd Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. By the end, Byleth was an Assassin or Swordmaster to optimize speed or crit over several points of Defense and Resistance from their Unique Master class. Then back to Brigand until he could become a Sniper. Your link has been automatically embedded. That said, from my own play through, I'm aware that they are both very strong with a bow. Screenshots might include images of enemies or story-related classes. It can take a lot of time on online communities to uncover various 'strong' builds people have come up with for any particular character. You have some levels, some skills, and a good number of different types of weapons or combat arts. Late: Damage, Dodge Tank Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord Marianne -https://i.imgur.com/29v1qKH.jpg, Class Progression: Priest > Bishop > Valkyrie > Holy Knight(unlock) And many of these builds are old threads (check the dates). Hell, I'd rather have the extra spell range to make sure I can attack without counters against units with 1-2 range weapons. All that to say, she fell off hard in the late game and become one of the weakest damage dealers in the group. She gets Str, HP, and speed stat boosters. SmuG's experience is probably closer to normal. Ashe probably wants to stick as a Sniper, but if you already have someone else playing Sniper, he makes for a pretty good Assassin. I like to build teams with good synergy, and I think that each house was designed in a way to boost synergy as well, it's just a matter of finding how to make the most of each character's abilities. By the end, she was capable of soloing entire sections of a map with Retribution and nearly solo'd the final boss because only one person could be carrying theRafail Gem.Dimitri -https://i.imgur.com/mqa2OT2.jpg. There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. Felix: Fighter > Brawler & Brigand > Grappler. Bow Prowess Lv5, Bowfaire, Bow Crit +10, Hit +20, Death Blow, Final Lv 35: Highest Stats Dex 33, Spd 30, Primary Items: Parthia, Silver Bow+, March Ring, Battalion: Mockingbird's Thieves +5PAtk, +5MAtk, +10Hit, +10Crit, +10Avo, +3Prt, +3Rsl, +5Cha. I did not at any point use the Sacred stat boost items, the Chalice, or any other DLC benefits not mentioned above. CHAPTER III "I call this a most interesting situation," Lucille remarked, making a little poke with her parasol at an intrusive bee. Finally, I did complete most of the DLC (blue) quests when/if they seemed worthwhile. BL? You can certainly use and OHKO enemies with Lightning Axe in Warlock and Dark Knight, but when using those classes I prioritized training her reason for ranged. She was great and I don't think much more could be said about her usefulness. how does it work in accordance with the level? Having played through Maddening a number of times, I've settled on a selection of units that I enjoy the most for my playthroughs. Early he struggled the most, but once I was able to get Death Blow from Brigand, he was able to do very well. She's basically the best pick for the endgame's dick move. No only that, but even though the weapon triangle is much reduced in this game it still exists, particularly in Maddening. Annette is missing any real Faith spells that would make Gremory worthwhile. I would think Leonie could work better as a Falcon Knight because she's naturally very fast and lance jab doing more damage based off of her speed looks really good especially with lancefaire. That extra Mag easily explains why I was able to use her to one-shot almost anything. Similar to Dedue just up the brawling path. I'll admit I feel like it's a bit of a shame you caved into the DLC items just at the end like that (as selfish that is of me to say, apologies) but I get it, not judging. Information to include: characters' Levels, Stats, Skills, and Progression should be included. Up front, I prefer to focus heavily on Battalions as I find it a very fun way to specialize different units besides how powerful gambits are. Because I'm pretty sure it is. For example, Quick Riposte is a valuable skill, but Dimitri can't get it easily because his weakness in Axes and because of something that I won't say in case it might be spoilers (nothing story-related, just mechanics that's connected to the story). And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Hilda! In general, Sniper is better than Bow Knight, with the exception of Leonie/Cyril (who get Point-Blank Volley). Her stats are fine, even good, for a mage, particularly in the early game. Because as we've learned, you don't really have "good days" and "bad days" with learning a foreign language. What Defense and Resistance? Dark Bishop was not really an ideal class for him but I had no chance of getting his riding skill high enough while also managing to get Reason up to S+ rank to make him a Dark Knight. I switched between the Fetters and Kadmos to give her more movement and more Def when necessary. No questions asked. Noble -> Fighter -> Brigand -> Wyvern Rider -> Wyvern Lord, Noble -> Monk -> Mage -> Warlock -> No master class, Noble -> Monk -> Mage -> Warlock -> Gremory, Other (if so, then please tell me in the comments below). Annette: Lv46 Dark Flier. Swift strikes op is all I can say. I wasn't expecting too much from her thanks to keeping her as a Mage during my BE run, thenI noticed that she could easily unlock Armor Knight. At the time he joined, he was rather lackluster in that he didn't have the speed to double or the strength to ORKO without a Brave Lance. The latter category will pretty consistently be out of your reach - you aren't likely to have more than one unit who won't get doubled by sword users/fliers even when you use rallies/dance on them, and there will be enough speedy units around for you to expect that lots of your army will have to engage them. Usually build posts don't contain any major spoilers but I won't take responsibility for posts that do. As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Lysithea was powerful and I think that tends to always be true. I don't think there's too much remarkable about the magic user builds. The route is Crimson Flower. Hunter's Volley with a Killer Bow+ or Silver Bow+ deleted anything on player phases. of course, 8 levels is nothing, if you can get the wyvern rider skill by going 8 levels higher than immediately promoting then do it, actually some people always wait until they get mastery skills. Because she does have a weakness in heavy armor skill. Firstly Im in no way a veteran of this game or franchise. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. And the Bolt Axe has a base accuracy of 60%, which will be 20-30% less than most magic spells you'd be using on a regular basis. Marianne was one of the first recruits that made it to endgame. I also think it's a waste to use her as a dancer because that forces you to choose between dance or rally when you already have to choose between rally or attacking/healing. Bylethis almost always a good unit and going up the line to Falcon Knight seemed like a good fit for her. Even with Wyvern Rider/Lord base strength, Annette's going to be taking a pretty significant AS penalty for using the weapon and her speed isn't fantastic to begin with. Record Review - 1961 . "Damn, she's good," so I just kept using her as my main mage. Maybe recruit Leonie? Grappler/Sniper have guaranteed follow-up arts, and War Master can potentially get him Quick Riposte; with QR, he can equip Aegis Shield+Killer Axe and go to town. If I kept her safe from Mages, Edelgard was nigh unstoppable. Eventually, I swapped back to a real class, once the dodge tanks had fully come online and I didn't need extra healing anymore. The style I decided to adopt was to have a few genuinely strong focus units supported by others. The one difference that you *should* pay attention to is speed. Her HP is ridiculously low. In the final map, Byleth, Ingrid, and Dimitri did almost everything because they were the only ones who could and Byleth beat the final boss almost entirely by herself. She could not double Swordmasters, but she didn't get doubled by them either. I ended up replacing her with Lindhardt as my primary healer and kept her a dancer. Hes also a monster with a bow and tends to ORKO enemies using an Iron Bow+. Early: Damage Not sure if i have time to switch build paths at this point (Ch. Throughout the early-mid game, Byleth used Brawling as well but by the time I was able to get a Brave Sword, Byleth didn't have the speed to be able to x4 enemies and so I switched to sword exclusively. Please note that this list in no way rates how good the builds themselves are. I realize solo depends on hogging exp on Byleth and how that gets spread out makes a difference but still? She was able to one shot non-horses on the last map but I did feed her every mag booster I got. Re: Wyvern Lord Annette, I used her on Blue Lions Maddening (with NG+), and was very happy with her. She hit several Magic stat boosts on level up pretty early and was the only one with a 3 range attack through Thoron for quite some time. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. So I think that even what might be a build that looks bad on paper and in isolation, might end up being very useful depending on how it fits in with the rest of the team. Level her as a mage at first to get fiendish blow, but increase her requirements to upgrade to wyvern lord later. I think the best option for her is Assassin, but anything you choose will have heavy weapon proficiency requirements. End: Damage, Dodge Tank To the French, the cinema is an art form. Knowing the last map in particular, this seemed a good idea. Dancing, Rally, Warp. Noble>monk>mage>warlock until dark merchant> WL. I did utilize repo on all my fliers which made some parts (Manuela paralogue specifically) very easy. He was able to not get doubled thanks to QR so that added some merit in baiting someone else if one of my dodge tanks weren't there. Other useful information can be about equipment setup and battalions. Make sure she levels up in magic classes before WR though, to get fiendish blow and keep her magic growth decent. In particular, I held off on recruiting Leonie and Hilda thanks to how their levels and extra growths would work out. Class Progression: Fighter > Archer > Cavalier > Sniper > Bow Knight I prefer Valkyrie to Dark Knight due to the preposterous amount of riding weapon experience required to get into the class. Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. As everyone got stronger, rally becomes less important and she's become more powerful as a mage so I switched to a Caduceus staff when I got it, range problem solved. Sometimes one just wants to finish up and move on. That doesn't sound like much, but accuracy issues are a real concern on Maddening. he other question that tends to nag me as someone trying Maddening for the first time, is "okay, xyz may be the best build for said character, but does that mean they'll be useless if I try something different? Possibly swapping for Yuri - Trickster, Hapi - Gremory, any other builds appreciated. In fact, I ended up liking Bernie's role so much as a Sniper, I changed my plans for Leonie and made her a Sniper as well because the role was so useful. ), the units getting dispatched generally dependent on weapon triangle advantage or enemy class type (e.g. Hubert was incredibly powerful as he ended up having a very high magic with great Dex, Spd, and Res. 13. Nothing much else to say. For Ashe, Sniper. If the DLC is not available, I tend to use Mercedes as the primary healer (best healer in the game) and Dorothea as a back-up to both Mercedes and Lysithea. Is it okay to just play like that, even if her becoming a Wyvern lord is postponed (say, at level 38 instead of 30)? Lysithea is a unit with so many interesting things she can do, mostly warp in endgame. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. Best Classes for Each Character This tier list will show who are the best units in Fire Emblem Three Houses (FE3H). But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. Early on she also contributed valuable damage against some enemies. At the credits, her kill count blew Dimitri(the next highest) out of the water. Dark Knight is another choice since a little less mobile than Wyvern Lord but you keep access to her spells and also the Dancer battalion that is popular on her. i really wanted magic+2 and fiendish blow for the bolt axe+ & lightning axe destruction that ensued. Annette is, no joke, best as a Wyvern Lord. I was just coming here to say Dark Flier, I made her one on my Maddening playthrough and it was so much fun. Also, I spent a lot of time on Tea time which resulted in nearly all of my primary combat units having 20-30 Charisma by the last map. It should be a team build that you beat the entire game with on Maddening difficulty. Oh well, I think I'll just keep at it and see how it goes. Paste as plain text instead, Armor Knight was only for the unlock, she was a tank as a Mage with 12 starting Def for most of that time period. Early: - ( I read a forum about using a broken weapon in free battles). Annette doesn't check any of them. She does well as a Gremory. The book has been conceived as a working manual for screenwriters and offers hands-on advice for solving the many problems that crop up as the work progresses. BL but you have someone else using that? The upshot is that for these two builds, the difference between the classes isn't that huge in most stats. Hes OP. She and Dedue were front line buddies for so long and she out-leveled everyone, save Mercedes, for most of the game. He also turned out with great Charisma and so had some potent gambit usage throughout the game. For the Wyvern Lord path, he would get 5 more levels of Brigand, 10 levels of Wyvern Rider, then 15 levels of Wyvern Lord. She doesnt have Death Blow, but you dont need it if youre landing crits all the time. Annette has a rally ability that further boosts physical ability and survivability; Str and Speed both help you get double hits or avoid getting double hit, then her rally Res makes enemy mages less effective. intelligence, biting wit, maddening judgments, and complete unpredictability. Not particularly. I did however, do a lot of research, read many posts and guides, and fully planned things before starting this maddening run. Early: Damage [Pg 119] I forget how many bars the cadenza contains, but it is so long that the audience is apt to forget there is an orchestra. Do you think you could mention the early game map routing somewhere in the builds post? Armored foes in particular, she cleaved through like a hot axe through a buttery paper bag. There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power.

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best class for annette maddening

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best class for annette maddening