I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. They can still be vulnerable against Onager volleys (see in disadvantages). So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Mangudai Rate of Fire increased (made slower) to 2.1. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. The Mongols are a civilization in Age of Empires II and Age of Empires IV . As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Outside these areas of expertise, the Mongols fare rather poorly. Yeah, making mangudai and siege really hammers your economy (esp. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. TL;DR: These are the units that could be used in late game against Mongols. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). They pretty much have no real weakness. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mangudai attack bonus against siege weapons reduced to +1. The same goes for the rest of siege Unique Units. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Welcome to the AoE2 Strategy Center. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Siege - You generally want to get some Siege Rams because they're very strong. Team Bonus: Light cavalry have +2 line of sight. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. There are several campaigns in Age of Empires II. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. We must not forget raids. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More But Onagers, Trebuchets and BBCs can be useful. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Age of Empires 2 is a real-time based strategy game. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. "Good thing I brought my motorized siege units.". Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. This page is a stub. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Most of them are weak to Siege and some of them are not cost effective. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. The Mongols don't have to worry about either. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Wagons are also outranged by Mangudai, so theyre less effective. Press question mark to learn the rest of the keyboard shortcuts. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Yep, that's also my opinion. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. This build is of an advanced difficulty and utilises early Feudal. They focus on cavalry archers. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Yeah they're a pretty expensive civ. Their bonuses are really good, but I just can't seem to use them effectively. Magyars can outnumber them with their cheaper Hussars and. and our Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Cookie Notice With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. 15 Skirms cant fight 15 Mangudai. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. He rushed west defeating an Egyptian Mameluke army in Syria. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). This makes the Mongol army very mobile. 10 villager builds house and lures boar. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Well, I know its been a long post. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Mongols get a crazy early game bonus for hunting. In 1398 he sacked Delhi, murdering 100,000 inhabitants. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Genghis' first target is the vastness of China. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Mongols get a crazy early game bonus for hunting. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Of all the maps available in Age of Empires 2, Arabia is the most popular. We also find stronger Arbalesters in the form of Unique units. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Hope you liked it ;-). They also have access to all cavalry units and technologies except for the Paladin. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. 6 sheep. "Fuck you, I'm faster so I'll run away and shoot more arrows! Manage all your favorite fandoms in one place! Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Mangudai train time increased to 26 seconds. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Mongols are at their strongest moment in the Castle Age. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. So the question is, what other strategies or army comps are at least viable with mongols? The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. What is so great about it? I hope our content helps you feel more confident in your games. Create an account to follow your favorite communities and start taking part in conversations. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. It can beat almost all civilizations in style, Mangudai and rams! Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Civilization Bonuses: Leitis are far weaker to Mangudai (1 pierce armor). Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). They're just flat out amazing. Opinion and thoughts on . This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. With patch 4.8, Elite Mangudai now have a frame delay of 5. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. The Mongols have access to the following units, buildings, and technologies. Cavalry Archers and Mangudai fire 20% faster Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. I'll take it as a compliment. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Arguably the best siege in the game with drill. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Both openings can cripple our economy if not walled correctly. http://en.wikipedia.org/wiki/Battle_of_Mohi. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Manage all your favorite fandoms in one place! In 1402 he defeated a large Ottoman Turk army near modern Ankara. Tonight we might even see the return of Subotai! Both openings can cripple our economy if not walled correctly. Mangudai have a train time of 21 seconds. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp!

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